Half-Life 2: Episode One

  • Commentary track
  • Successfully complete the game. Then, start a new game and choose a level to get an option to play it with an audio commentary track.
  • Cheat Codes
  • Open Steam, go to your "Play Games" menu, and select Half-Life 2: Episode One. Right click on it and select "Properties". Click the "Launch Options" button, then type "-console". Click "Ok", then close. Double click "Half-Life 2: Episode One" to start the game. While playing the game, press ~ to display the console window. Type "sv_cheats 1" and press [Enter] to enable cheat mode. Then, enter one of the following codes to activate the corresponding cheat function. Also, any code can be used as a command line parameter by prefixing it with the "-" character. Note: For games that were downloaded from Steam, to use cheats in Single Player mode, start the game with the "-applaunch -dev -tconsole" command line parameter.
  • Map names
  • Use one of the following values with the "map [map name]" code:
  • Introduction: ep1_citadel_00
  • Beginning of Chapter 3: ep1_c17_00
  • Beginning of Chapter 4: ep1_c17_01
  • Chapter 4 City 17 after the first load point: ep1_c17_02
  • Chapter 4 City 17 after the second load point: ep1_c17_02a
  • Chapter 4 City 17 after the third load point: ep1_c17_02b
  • City 17 after the first load point: ep1_c17_00a
  • Citadel after the first load point: ep1_citadel_01
  • Citadel after the second load point: ep1_citadel_02
  • Citadel after the third load point: ep1_citadel_03
  • Citadel before the lift ride: ep1_citadel_02b
  • Near the end of the Citadel: ep1_citadel_04
  • Last Chapter near the end: ep1_c17_06
  • Last Chapter: ep1_c17_05
  • Looking in the car garage (glitch): ep1_background01a
  • Looking off into the damaged City 17 (glitch): ep1_background02
  • Looking up at the citadel (glitch): ep1_background01
  • NPC names
  • Use one of the following values with the "npc_create [name]" code:
  • Alyx: npc_alyx
  • Antlion guard: npc_antlionguard
  • Antlion: npc_antlion
  • Barnacle: npc_barnacle
  • Barney: npc_barney
  • Breen: npc_breen
  • Ceiling Turret: npc_turret_ceiling
  • City 17 Citizen: npc_citizen
  • Combine Scanner: npc_cscanner
  • Combine Soldier: npc_combine_s
  • Crow: npc_crow
  • Dog: npc_dog
  • Fast Zombie: npc_fastzombie
  • Hunter (early version): npc_hunter
  • Pigeon: npc_pigeon
  • Seagull: npc_seagull
  • Stalker: npc_stalker
  • Strider: npc_strider
  • Vortigaunt: npc_vortigaunt
  • Zombie without legs: npc_zombie_torso
  • Zombie: npc_zombie
  • Zombine (Combine Zombie): npc_zombine
  • Item names
  • Use one of the following values with the "give [item name]" code:
  • Black Hole grenade: weapon_hopwire

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