Doom 3
- Different text color
- Type "^" ([Shift] + 6), then type a number from 0 to 9. Each number is a different color. Note that "7" is the default color, white; and "9" is black, which is a bit difficult to see.
- Made up items
- Type "give [anything]", where the item is anything that is not an item in the game. The window will say that the item is unknown, but it will say it is in your inventory. For example, type "give poop" and the game will display "Unknown stat "poop" added to player's inventory".
- Secret web site and code
- When you get Alan Dorweiler's PDA file, highlight his name then check his e-mails. You will notice the last one is a link. Read the e-mail and you will see a link to http://www.martianbuddy.com. You can get a secret code (0508) to try on one of their promotional cabinets from the web site.
- Programmer message
- Enter codes from the original Doom (for example, "iddqd" or "idclip") at the console window. Along with the "invalid" message, you will get a message stating that you have a good memory.
- View credits
- Go to the Excavation Site level (final map) and get just before you enter the halls of Cyber-Satan. Walk to the left in the lower dungeons just before you reach the location where the wall breaks open and the intermission sequence of you discovering the final Boss starts. You will reach a dead end. Crouch and face the wall of the dead end. Look directly above the floor under a few protruding bricks to see the iD logo in the stone wall. Place your cross-hair on it. The same sound played when you use a computer will be heard. Click the iD logo. The brick it on will push into the wall with a scratching sound. A new path to your left will appear. Follow it to find a chamber lit by red light that has a huge horned skull on the back wall. Below the skull is a bloody pentagram with a PDA positioned in the center. Download the data from the iD PDA into your own to read . You will find e-mails from the game developers.
- Saving ammunition
- If you can avoid it, try not to use weapons like the shotgun or others that have difficult to find ammunition on the weaker zombies. The flashlight (if you are fast enough) or just the pistol usually will work.
- Bathroom scare
- After you have found the lost scientist and are returning to the main building, find your way back to the bathrooms. Stand in front of the mirror with your pistol then cycle through until your shotgun then get very close.
- Multi-player information
- During multi-player mode, you can enter the console window to see if anybody tried to join. It will also show you if anybody was rejected due to an invalid password.
- Defeating the Guardian Of The Soul Cube
- When fighting the Guardian Of The Soul Cube in hell, do not bother shooting his body. This is a waste of precious ammunition. Instead, blast his "searchers" with something with good coverage like the chaingun, and he will have to spawn more. When he does, a blue light will appear over his body. Shoot it with the rocket launcher. Do this a few times and he will die easily. Also, look in the room around the columns for ammunition, health, etc.
- Defeating Sarge
- Be prepared to die a few times. Beware of the edge of the room, as you can fall off. Also, do not hide behind the pillars for too long. They will open up and arc electricity periodically. When you walk into the room, a giant bay door at the opposite end of the room will open, revealing the "new and improved" Sarge. As soon as that door opens a crack, start lobbing rockets in there. After you score about six good hits without being splattered by his BFG, break out the Soul Cube (that you should have charged before entering the room) and let him have it. It should kill him and heal you. Pick up the armor and ammunition around the room before continuing.
- Defeating Imps
- If the Imp is jumping at you, blast it while it is in the air with the shotgun to kill it in one shot. This is slightly difficult to time. Additionally, as soon as an Imp has thrown a fireball at you, strafe around it with your shotgun equipped. Get very close to the front of the Imp and blast it in the chest. About 95% of the time, the Imp will die.
- Defeating teleporting demons
- When a demon teleports in (generally signaled by whisperings, a red tint throughout the screen, and always red lightning in the location where they will appear), you will have a split second before they are able to attack. Take a good weapon (for example, a shotgun or chainsaw for imps and wraiths) and stand close by. For powerful creatures, such as Pinkys, use a ranged weapon and stand at a safe distance; remember to save the game often.
- Nightmare difficulty setting
- Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "doomconfig.cfg" file in the game folder. Locate the line:
- "seta g_nightmare "0"
- and change it to:
- seta g_nightmare "1"
- Enable player shadows
- Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "doomconfig.cfg" file in the game folder. Locate the line:
- seta g_showPlayerShadow "0"
- and change it to:
- seta g_showPlayerShadow "1"
- Enable third person view
- Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "doomconfig.cfg" file in the game folder. Add the following line to the file, the press P during a game:
- bind "p" "toggle pm_thirdperson"
- Cabinet combinations
- Use one of the following combinations to unlock the corresponding cabinet:
- Cabinet 001: 396
- Cabinet 003: 483
- Cabinet 009: 752
- Cabinet 013: 586
- Cabinet 017: 347
- Cabinet 023: 531
- Cabinet 038: 409
- Cabinet 039: 102
- Cabinet 047: 123
- Cabinet 048: 123
- Cabinet 049: 123
- Cabinet 054: 246
- Cabinet 054 (second): 142
- Cabinet 063: 972
- Cabinet 064: 651
- Cabinet 078: 364
- Cabinet 079: 364
- Cabinet 103: 259
- Cabinet 104: 579
- Cabinet 112: 538
- Cabinet 114: 715
- Cabinet 116: 972
- Cabinet 116 (second): 624
- Cabinet 117: 624
- Cabinet 213: 371
- Cabinet 215: 298
- Cabinet 317: 841
- Cabinet 386: 836
- Cabinet 387: 836
- Cabinet 452: 571
- Cabinet 666: 372
- Cabinet 669: 468
- Martian Buddies 1 and 2: 0508
- Weapons Storage 1 and 2: 734
- Easier console
- To enable the console easier, add "+set com_allowConsole 1" to your command-line shortcut for the game. You can then access the console by simply pressing ~.
- Display console commands
- If you cannot remember a console command, type as much as you can remember and press [Tab]. This will display the end parts of the command you entered. For example, type "spawn monster_zombie_f" and press [Tab]; this will display:
- spawn monster_zombie_fat
- spawn monster_zombie_fat2
- spawn monster_zombie_fat_wrench
- spawn monster_zombie_fat_eating
- You can also keep pressing [Tab] to highlight the rest of the code if you do not want to type the rest of it in. Note: If you press [Tab] with a command that has too many possibilities to fit the console window, the window will not show it.
- Cheat Codes
- While playing the game, press [Ctrl] + [Alt] + ~ to display the console window. Then, enter one of the following codes to activate the corresponding cheat function:
- Map names
- Use one of the following values with the "map [map name]" code:
- ResultMap name
- Administrationadmin.map
- Alpha Labs Sector 1alpha1.map
- Alpha Labs Sector 2alpha2.map
- Alpha Labs Sector 3alpha3.map
- Alpha Labs Sector 4alpha4.map
- Caverns Area 1caverns1.map
- Caverns Area 2caverns2.map
- Communications Transfercommout.map
- Communicationscommunications.map
- CPU Complexcpu1.map
- Central Processingcpuboss.map
- Delta Labs Level 1delta1.map
- Delta Labs Level 2Adelta2a.map
- Delta Labs Level 2Bdelta2b.map
- Delta Labs Level 3delta3.map
- Delta Labs Level 4delta4.map
- Delta Complexdelta5.map
- EnPro Plantenpro.map
- Hellhell.map
- Primary Excavationhellhole.map
- Mars City 1marscity1.map
- Mars City 2marscity2.map
- Mars City Undergroundmcunderground.map
- Monorailmonorail.map
- Monorail Skybridgerecycling1.map
- Recycling Sector 2recycling2.map
- Site 3site3.map
- Additionally, the following test maps can be extracted from the pak000.pk4 file and played with the corresponding console command:
- map testmaps/test_lotsaimps.map
- map testmaps/test_box.map
- map testmaps/test_boxstack.map
- Monster names
- Use one of the following values with the "spawn [monster name]" code:
- ResultMonster name
- Cyberdemonmonster_boss_cyberdemon
- Guardianmonster_boss_guardian
- Guardian's Seekermonster_boss_guardian_seeker
- Sabaothmonster_boss_sabaoth
- Vagarymonster_boss_vagary
- Archvilemonster_demon_archvile
- Cherubmonster_demon_cherub
- Hellknightmonster_demon_hellknight
- Impmonster_demon_imp
- Maggotmonster_demon_maggot
- Mancubusmonster_demon_mancubus
- Pinkymonster_demon_pinky
- Revenantmonster_demon_revenant
- Tickmonster_demon_tick
- Tritemonster_demon_trite
- Wraithmonster_demon_wraith
- Zombie wth flashlightmonster_zombie_ maint_flashlight
- Flaming Zombiemonster_zombie_bernie
- Commando Zombiemonster_zombie_commando
- Commando Zombie with chaingunmonster_zombie_commando_cgun
- Fat Zombie with wrenchmonster_zombie_fat_wrench
- Fat Zombiemonster_zombie_fat2
- Zombie in jumpsuitmonster_zombie_jumpsuit
- Zombie eatingmonster_zombie_jumpsuit_eating
- Zombie in labcoatmonster_zombie_labcoat
- Zombie missing limbmonster_zombie_limb
- Zombiemonster_zombie_maint
- Bald zombiemonster_zombie_maint_bald
- Zombie with no jawmonster_zombie_maint_nojaw
- Skinny zombiemonster_zombie_maint_skinny
- Zombie with Wrenchmonster_zombie_maint_wrench
- Zombiemonster_zombie_maint2
- Zombie with a pipemonster_zombie_pipe
- Chainsaw zombiemonster_zombie_sawyer
- Skinny zombiemonster_zombie_skinny
- Bloody mouthed zombiemonster_zombie_suit_bloodymouth
- Headless zombiemonster_zombie_suit_neckstump
- Skinny zombie in suitmonster_zombie_suit_skinny
- Bald Zombie in T-shirtmonster_zombie_tshirt_bald
- Zombie in T-shirtmonster_zombie_tshirt_blown
- Z-sec Zombie with machine gunmonster_zombie_zsec_machinegun
- Z-sec Zombie with pistolmonster_zombie_zsec_pistol
- Z-sec Zombie with shieldmonster_zombie_zsec_shield
- Z-sec Zombie with shotgunmonster_zombie_zsec_shotgun
- Weapon names
- Use one of the following entries with the "give [item name]" code:
- weapon_chaingun
- weapon_grenade
- weapon_pistol
- weapon_soulcube
- Ammunition names
- Use one of the following entries with the "give [item name]" code:
- ammo_bfg_small
- ammo_belt_small
- ammo_clip_small
- ammo_bullets_small
- ammo_cells_small
- ammo_rockets_small
- ammo_shells_small
- ammo_grenage_small
- ammo_clip_large
- ammo_bullets_large
- ammo_cells_large
- ammo_rockets_large
- ammo_shells_large
- Item names
- Use one of the following values with the "give [item name]" code:
- pda admin_banks
- pda admin_dorweiler
- pda admin_moses
- pda admin_simons
- pda alphalabs1_berger
- pda alphalabs1_krietman
- pda alphalabs1_lipsitz
- pda alphalabs1_smith
- pda alphalabs2_chin
- pda alphalabs2_connors
- pda alphalabs3_abrams
- pda alphalabs3_lamia
- pda alphalabs3_nelson
- pda alphalabs3_poota
- pda alphalabs4_kaczynski
- pda caverns1_cody
- pda comm1_blake
- pda comm1_finch
- pda comm1_wolfe
- pda comm1_wolfe
- pda commoutside_holiday
- pda commoutside_ridge
- pda cpu_bates
- pda cpu_haskell
- pda cpuboss_tooloose
- pda delta1_mora
- pda delta1_price
- pda delta2a_cinders
- pda delta2a_raleigh
- pda delta2a_wilson
- pda delta2b_bullman
- pda delta2b_erikson
- pda delta2b_mcneil
- pda delta2b_stemmons
- pda delta3_cerano
- pda delta3_lee
- pda delta3_shultz
- pda delta4_gilbert
- pda delta5_jackson
- pda delta5_swann
- pda enpro_chasar
- pda enpro_hammer
- pda enpro_raad
- pda hell_garlick
- pda hell_hebert
- pda marscity2_caseon
- pda marscity2_duncan
- pda marscity2_stanton
- pda marscity2_tyson
- pda mc1_berneche
- pda mcunderground_baston
- pda mcunderground_delahue
- pda mcunderground_ryan
- pda mcunderground_young
- pda monorail_cullen
- pda monorail_harding
- pda monorail_hollies
- pda monorail_ross
- pda recycling1_garza
- pda recycling1_sadowayj
- pda recycling2_johnson
- pda recycling2_moen
- pda site3_davis
- pda site3_rogers
- video bfg
- video chaingun
- video demon_museum
- video epd (download videodisc with content)
- video hydrocon
- video ian_report
- video ipn_news
- video mfs
- video plasmagun
- video recycling
- video soulcube
- video tablets
- Cheat Codes (alpha version)
- Enter one of the following codes to activate the corresponding cheat function: